1、首先,新建Co罕铞泱殳cos2d-win32工程,工程名为"PompaDroid",去除"Box2D"选项,勾选"Simple Audio Engine in Cocos Denshion"选项;
2、添加游戏场景类GameScene,派生自CCScene类。添加GameLayer类和HudLayer类,派生自CCLayer类。删除HelloWorldScene.h和HelloWorldScene.cpp文件。
3、文件GameScene.h代码如下:#pragma once#include "cocos2d.h"#include "GameLayer.h"#include "HudLayer.h"
4、class GameScene : public cocos2d::CCScene{public: GameScene(void); ~GameScene(void);
5、virtual bool init(); CREATE_FUNC(GameScene); CC_SYNTHESIZE(GameLayer*, _gameLayer荑樊综鲶, GameLayer); CC_SYNTHESIZE(HudLayer*, _hudLayer, HudLayer);