1、经过最近的存档位置后退出游戏,打开目录C:\用户\用户名\文档\My Games\UnrealEngine3\DevilGame\Config找到文件DevilGame.ini
2、打开文件DevilGame.ini,查找敛财醣沁并定位到项目[NTEngine.NTDownloadableContentManager]可以看到以下内容:[NTEngine.NTD泠贾高框ownloadableContentManager]DLCManifests=(DLCID="",bChangesMainMenu=false,bToggledByUser=false)ObjectsNeededForMenu=(DLCID="",ObjectPath="")MovieRedirects=(DLCID="")DLCManifests=(DLCID="Costume_Pack1_DanteOriginal",……DLCManifests=(DLCID="Costume_Pack1_DanteDark",……DLCManifests=(DLCID="Costume_Pack1_DanteNinja",……DLCManifests=(DLCID="BloodyPalace",……DLCManifests=(DLCID="Weapon_Axe_Bone",……
3、在MovieRedirects=(DLCID="")下方插入一行DLCManifests=(DLCID="Costume_Pack1_DanteNoJacket",bChangesMainMenu=true,bToggledByUser=true)
4、查找并定位到项目[NTGameFramework.NTPlayerStart],可以看到以下内容:[NTGameFramework.NTPlayerStart]CharacterDescriptors=(FriendlyName="DefaultDante", ……CharacterMods=(FriendlyName="NoCoatDanteMesh", ……CharacterMods=(FriendlyName="NoCoatDanteMorphs", ……CharacterMods=(FriendlyName="WhiteHairPatchDanteMaterial", ……CharacterMods=(FriendlyName="WhiteHairDanteMesh", ……
5、在CharacterDescriptors=(FriendlyName……的下行插入以下三行:Charact髫潋啜缅erMods=(FriendlyName="SoSDanteMesh", Tags="Costume", ModCompatibility="Dante", DLCID="Costume_Pack1_DanteNoJacket", TargetPropertyPath="Appearance.Mesh", ReplacementObjectPath="CH_dante_ingame_noJacket.Meshes.sk_dante_ingame_noJacket")CharacterMods=(FriendlyName="SoSDanteMorphs", Tags="Costume", ModCompatibility="Dante", DLCID="Costume_Pack1_DanteNoJacket", TargetPropertyPath="Appearance.MorphTargets", TargetPropertyArrayCode="[0]", ReplacementObjectPath="CH_dante_ingame_noJacket.Meshes.dante_noJacket_morphs")CharacterMods=(FriendlyName="SoSDanteEffects", Tags="Costume", ModCompatibility="Dante", DLCID="Costume_Pack1_DanteNoJacket", TargetPropertyPath="Gameplay.GameplayParameters.Effects", ReplacementObjectPath="Dante_Archetypes.DVcharacterEffects_noJacket_Dante")完成后保存并关闭文件。
6、进入游戏,在“皮肤/装饰”中选择?INI?GFxUI.DLCSelectorNam……虽然没有预览图,但其对应的就是但丁去掉外套后的斯巴达之子背心服装。